Contains flashing lights, jumpscares and loud sounds. Headphones recommended.
$ANABEL
ANABEL
She never left the house.
Connect a Solana wallet to sign in as an investigator.
How to play
Grab up to 3 tools from the truck, then go into the house and find the room Anabel haunts.
Use your tools to collect evidence. Each form of Anabel leaves exactly 3 kinds.
Whitmore House has four levels: basement, ground floor, upstairs and attic, connected by three staircases. The fuse box is in the foyer, and every room has a light switch by the door.
Mark evidence in your journal, pick the ghost type, then go back to the truck and end the investigation.
When the lights start flickering and the door locks, she is hunting. Break line of sight, hide in a wardrobe or cabinet, or close a door between you.
WASD move · Mouse look · Shift sprint · Click use item · E interact · F flashlight · 1-3 switch item · J journal · Esc pause
Credits
Anabel: "a horror girl character" by yongtun (Sketchfab, CC BY 4.0), rigged to Mixamo (Adobe) animations. Furniture, textures and the flashlight: Poly Haven (CC0). Portrait photo from the "Infinite" head scan by Lee Perry-Smith (CC BY 3.0, ir-ltd.net). More furniture: Chair Damask Purplegold, Glam Velvet Sofa, Corset (Khronos glTF Sample Assets, CC BY 4.0 / CC0). Other textures: three.js examples, Babylon.js Assets (CC BY 4.0) and procedurally generated. Engine: three.js.